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Este proyecto se encuentra en La Caja, o fase de votación. Pasará a financiación cuando obtenga 100 votos de la comunidad.

Help independent developer.

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Loogic Partners

En Loogic creemos en las personas y creemos que cuanto más cerca de ellas estemos, más podremos ayudarles y más podrán ayudarnos. Nosotros estamos limitados, somos un equipo magnífico pero que no llegamos a todas partes. Queremos tener personas que nos ayuden, sea de forma individual o desde empresas, que compartan la filosofía de Loogic y quieran ayudar a emprendedores, startups e inversores.

Nuestras áreas de acción son amplias, si crees que puedes ayudarnos en alguna de ellas, crees que puedes llevarlas a aquellos a los que nosotros no llegamos, queremos conocerte.

Loogic engloba:


Translated to english by Google Translator.


Hello, my name is Javier Alonso and I created TTindie as a way to try to share my games around the world.


 


Since I was little my dream has always been to create my own game, and since then she always did what he could to make them one way or another, either on paper or just writing my ideas, over the years I've learned to use the odd graphics engine but staying with Unity3d especially since it is the most "simple" to use and a huge community willing to solve doubts.


 


Unfortunately it is not easy to break through and from websites to intependientes games like gamejolt've been publishing my games and projects with minimal benefit but still I managed to basntante people try them, especially thanks to the help of youtubers.


 


 


 juegos


 


It all started with a test was creating one of my first map and it occurred to me to create a simulator, in this case an "absurd" spiral, but to make it more interesting and original decided to add simulator game modes and with future updates were adding more, I reached about 12 modes of play, which I find quite original and fun, from a classic way in which we draw it slowly along the ground testing the patience to reach your goal, even the way "Snails odyssey "where we will witness the destruction of the planet from space, through the hardcore mode or slender-col mode.


 


This same game I introduced him to a contest of independent games, where he was one of the winners.



 (Snail Simulator 2015 - Thumnail)


 


I have also worked on other games like "Forms", a game that uses shapes and colors to guide the player through the end of each screen, each more complex than the previous and different bosses, all accompanied with a soundtrack a piano without copyright for no cause problems on youtube.


 


In addition to games like "Anguish" which is in early development where I wanted to get a sense of tension, something more than the screamers of those who are plaguing the games now. 




 


And some others that currently are only ideas.


 



 


 


As I wrote in the beginning, is not easy to show your games, and the best ways are; Android adapt to increasingly mobile games are better and have more public, so developing games for this platform may be a good idea.


 


Another option is: Steam greenlight the system to publish games through people's opinions, and their positive feedback, helping the developer to finally finish their game on Steam, the largest platform for PC games.


 


Problems: Money, as for every need money, and to publish android games need a developer account, which costs about 20-25 €, and steam more of the same, to send a game to geenlight first you have to pay € 100, so the money would be spent on these accounts, and if they could be paid sobrase different improvements in developing the games, either a more professional version of the graphics engine or different assets.


 


 


 

Javier Alonso

location Vigo, España
Desarrollador indie, queriendo crear juegos desde mi mas tierna infancia.
Recompensas por apoyar
2€
Little Help
Thanks for wanting to support the project, any help is useful. Besides my personal thanks your name will appear (if you want to give it) in sections of thanks
Hasta que el proyecto no pase a fase de financiación, no podrá realizar ninguna apoyo.
Siga al proyecto para estar al corriente de sus novedades
5€
Good help
Besides my thanks over possible heart, you will appear in the acknowledgments, well within the very game you choose (Snail simulator or Forms when ready) You can also attach a picture, which you want.
Hasta que el proyecto no pase a fase de financiación, no podrá realizar ninguna apoyo.
Siga al proyecto para estar al corriente de sus novedades
20€
Awesome help
First, thank you very much, second, well above the key of Snail in for a simulator 2015 if it gets published in steam, if you prefer, another of my games. In addition you can also give your ideas for new game modes within the simulator snail itself, if no publication in steam arrives (hopefully not) digitally'll have all the music used in Snail Simulator and Forms.
Hasta que el proyecto no pase a fase de financiación, no podrá realizar ninguna apoyo.
Siga al proyecto para estar al corriente de sus novedades
50€
3 de 3 disponibles
Master help
In addition to all previous rewards except to recur, you will work directly give your ideas for future games, in addition to asking about to come, tracks within them and to influence its development, really thank you very much if you're willing to invest so much money to pull this off.
Hasta que el proyecto no pase a fase de financiación, no podrá realizar ninguna apoyo.
Siga al proyecto para estar al corriente de sus novedades