Translated to english by Google Translator.
Hello, my name is Javier Alonso and I created TTindie as a way to try to share my games around the world.
Since I was little my dream has always been to create my own game, and since then she always did what he could to make them one way or another, either on paper or just writing my ideas, over the years I've learned to use the odd graphics engine but staying with Unity3d especially since it is the most "simple" to use and a huge community willing to solve doubts.
Unfortunately it is not easy to break through and from websites to intependientes games like gamejolt've been publishing my games and projects with minimal benefit but still I managed to basntante people try them, especially thanks to the help of youtubers.
It all started with a test was creating one of my first map and it occurred to me to create a simulator, in this case an "absurd" spiral, but to make it more interesting and original decided to add simulator game modes and with future updates were adding more, I reached about 12 modes of play, which I find quite original and fun, from a classic way in which we draw it slowly along the ground testing the patience to reach your goal, even the way "Snails odyssey "where we will witness the destruction of the planet from space, through the hardcore mode or slender-col mode.
This same game I introduced him to a contest of independent games, where he was one of the winners.
(Snail Simulator 2015 - Thumnail)
I have also worked on other games like "Forms", a game that uses shapes and colors to guide the player through the end of each screen, each more complex than the previous and different bosses, all accompanied with a soundtrack a piano without copyright for no cause problems on youtube.
In addition to games like "Anguish" which is in early development where I wanted to get a sense of tension, something more than the screamers of those who are plaguing the games now.
And some others that currently are only ideas.
As I wrote in the beginning, is not easy to show your games, and the best ways are; Android adapt to increasingly mobile games are better and have more public, so developing games for this platform may be a good idea.
Another option is: Steam greenlight the system to publish games through people's opinions, and their positive feedback, helping the developer to finally finish their game on Steam, the largest platform for PC games.
Problems: Money, as for every need money, and to publish android games need a developer account, which costs about 20-25 €, and steam more of the same, to send a game to geenlight first you have to pay € 100, so the money would be spent on these accounts, and if they could be paid sobrase different improvements in developing the games, either a more professional version of the graphics engine or different assets.